Twin Wyrms

Eight spells, each bound to an amulet — but only four surface per run, paired by element across the two layers. Every spell starts bare-handed and must be earned.

In v1.3.0 every spell climbs a four-tier ladder — Unenhanced → Bronze → Silver → Gold — raised one rung at a time with Ether Shards, earned from lore gathered on the way down. Infusions are cast in the Grimoire and cannot be undone — and only a champion's two mastered spells can reach Gold; the rest stop at Bronze.

Lorelight

Exploration

Passively reveals hidden items and highlights them on the map.

Reveals hidden loot nearby and marks scroll and amulet rooms on the minimap — tap (or select with the d-pad) any visited room to teleport there.

passive Mastery of Wanda — Gold-cap

Tiers — raised with Ether Shards

  • Bronze Reveals traps and hidden enemies on the minimap.
  • Silver +20% lore while held; each scroll piece reveals the next poem line.
  • Gold Omni-Teleport — jump to any room shown on the layer map, visited or not.

Fireball

Fire

A molten orb that burns enemies.

Two points of burning damage — and a single Fireball fells the Ice Dragon.

projectile 2 dmg Mastery of Merlin — Gold-cap

Tiers — raised with Ether Shards

  • Bronze Impact splashes 1 damage in a 28px radius.
  • Silver Leaves burning ground — 1 damage per second for 2s — and the burn spreads.
  • Gold Bursts into 3 homing embers, 1 damage each.

Iceshard

Ice

A shard of ice that slows enemies.

Slows whatever it hits and one-shots the Fire Dragon. At full lore, a single strike also ends the Ice Dragon.

projectile 1 dmg Mastery of Evelyn — Gold-cap

Tiers — raised with Ether Shards

  • Bronze The impact slow splashes in a 32px radius.
  • Silver Freezes weakened foes (2 HP or less) into ice statues for 3s.
  • Gold Statues shatter — 1 damage in a 32px radius with 4 flying shards.

Voidbind

Void

Binds enemies in void energy, freezing them.

Freezes foes in place, one-shots the Kraken, and unbinds locked doors and chests.

projectile Mastery of Wanda — Gold-cap

Tiers — raised with Ether Shards

  • Bronze +1 damage against bound foes; the binding lasts 50% longer.
  • Silver 15% chance to consume a bound foe outright.
  • Gold Consumption is guaranteed — the void devours whatever it holds.

Stoneshape

Utility

Shapes stone to the surface it contacts — platform, stalactite, or stalagmite.

Raise platforms to reach hidden ledges, or drop a stalactite onto a lurking ambusher.

projectile Mastery of Tomby — Gold-cap

Tiers — raised with Ether Shards

  • Bronze Stone impact splashes 1 damage in a 24px radius.
  • Silver Crumbling stalagmites burst into 2 horizontal shards, 1 damage each.
  • Gold Drops 3 stalactites from the ceiling, 1 damage each.

Leapwind

Movement · Defense

Bestows moon gravity while active and veers enemy projectiles away from the wizard.

Quarter-gravity leaps for floating traversal — and a wind shield that deflects incoming shots and blasts flying enemies back.

passive Mastery of Merlin — Gold-cap

Tiers — raised with Ether Shards

  • Bronze The wind aura deflects homing shots.
  • Silver +1 mid-air hop for floating traversal.
  • Gold Quarter-gravity glide — and the aura hurls grounded enemies into the air.

Spiritward

Defense

Passively shields the wizard from enemy projectiles.

A glowing ring that reflects — or absorbs — incoming enemy fire.

passive Mastery of Evelyn — Gold-cap

Tiers — raised with Ether Shards

  • Bronze Reflected shots deal +1 damage.
  • Silver Every third absorbed bolt splits into a fan of 2 spirit bolts.
  • Gold Every absorbed bolt splits into a fan of 3.

Heal

Sustain

Restores 1 health every few seconds.

A slow but steady regen tick — a glowing arc above the wizard fills as each heal charges.

passive +1 hp Mastery of Tomby — Gold-cap

Tiers — raised with Ether Shards

  • Bronze Each regen tick also pulses 1 damage to nearby non-boss foes.
  • Silver Every pulse hit restores +1 extra health.
  • Gold Once per layer a lethal hit is survived — and regen charges faster.