Lorelight
Exploration
Passively reveals hidden items and highlights them on the map.
Reveals hidden loot nearby and marks scroll and amulet rooms on the minimap — tap any visited room to teleport there.
Eight spells, each bound to an amulet — but only four surface per run, paired by element across the two layers. The wizard starts bare-handed; every spell must be earned.
Exploration
Passively reveals hidden items and highlights them on the map.
Reveals hidden loot nearby and marks scroll and amulet rooms on the minimap — tap any visited room to teleport there.
Fire
A molten orb that burns enemies.
Two points of burning damage — and a single Fireball fells the Ice Dragon.
Ice
A shard of ice that slows enemies.
Slows whatever it hits and one-shots the Fire Dragon. At full lore, a single strike also ends the Ice Dragon.
Void
Binds enemies in void energy, freezing them.
Freezes foes in place, one-shots the Kraken, and unbinds locked doors and chests.
Utility
Shapes stone to the surface it contacts — platform, stalactite, or stalagmite.
Raise platforms to reach hidden ledges, or drop a stalactite onto a lurking ambusher.
Movement · Defense
Bestows moon gravity while active and veers enemy projectiles away from the wizard.
Quarter-gravity leaps for floating traversal — and a wind shield that deflects incoming shots and blasts flying enemies back.
Defense
Passively shields the wizard from enemy projectiles.
A glowing ring that reflects — or absorbs — incoming enemy fire.
Sustain
Restores 1 health every few seconds.
A slow but steady regen tick — a glowing arc above the wizard fills as each heal charges.