Passively reveals hidden items and highlights them on the map.
Reveals hidden loot nearby and marks scroll and amulet rooms on the minimap — tap (or select with the d-pad) any visited room to teleport there.
passive
Mastery of Wanda — Gold-cap
Tiers — raised with Ether Shards
- Bronze Reveals traps and hidden enemies on the minimap.
- Silver +20% lore while held; each scroll piece reveals the next poem line.
- Gold Omni-Teleport — jump to any room shown on the layer map, visited or not.
A molten orb that burns enemies.
Two points of burning damage — and a single Fireball fells the Ice Dragon.
projectile 2 dmg
Mastery of Merlin — Gold-cap
Tiers — raised with Ether Shards
- Bronze Impact splashes 1 damage in a 28px radius.
- Silver Leaves burning ground — 1 damage per second for 2s — and the burn spreads.
- Gold Bursts into 3 homing embers, 1 damage each.
A shard of ice that slows enemies.
Slows whatever it hits and one-shots the Fire Dragon. At full lore, a single strike also ends the Ice Dragon.
projectile 1 dmg
Mastery of Evelyn — Gold-cap
Tiers — raised with Ether Shards
- Bronze The impact slow splashes in a 32px radius.
- Silver Freezes weakened foes (2 HP or less) into ice statues for 3s.
- Gold Statues shatter — 1 damage in a 32px radius with 4 flying shards.
Binds enemies in void energy, freezing them.
Freezes foes in place, one-shots the Kraken, and unbinds locked doors and chests.
projectile
Mastery of Wanda — Gold-cap
Tiers — raised with Ether Shards
- Bronze +1 damage against bound foes; the binding lasts 50% longer.
- Silver 15% chance to consume a bound foe outright.
- Gold Consumption is guaranteed — the void devours whatever it holds.
Shapes stone to the surface it contacts — platform, stalactite, or stalagmite.
Raise platforms to reach hidden ledges, or drop a stalactite onto a lurking ambusher.
projectile
Mastery of Tomby — Gold-cap
Tiers — raised with Ether Shards
- Bronze Stone impact splashes 1 damage in a 24px radius.
- Silver Crumbling stalagmites burst into 2 horizontal shards, 1 damage each.
- Gold Drops 3 stalactites from the ceiling, 1 damage each.
Leapwind
Movement · Defense
Bestows moon gravity while active and veers enemy projectiles away from the wizard.
Quarter-gravity leaps for floating traversal — and a wind shield that deflects incoming shots and blasts flying enemies back.
passive
Mastery of Merlin — Gold-cap
Tiers — raised with Ether Shards
- Bronze The wind aura deflects homing shots.
- Silver +1 mid-air hop for floating traversal.
- Gold Quarter-gravity glide — and the aura hurls grounded enemies into the air.
Passively shields the wizard from enemy projectiles.
A glowing ring that reflects — or absorbs — incoming enemy fire.
passive
Mastery of Evelyn — Gold-cap
Tiers — raised with Ether Shards
- Bronze Reflected shots deal +1 damage.
- Silver Every third absorbed bolt splits into a fan of 2 spirit bolts.
- Gold Every absorbed bolt splits into a fan of 3.
Restores 1 health every few seconds.
A slow but steady regen tick — a glowing arc above the wizard fills as each heal charges.
passive
+1 hp
Mastery of Tomby — Gold-cap
Tiers — raised with Ether Shards
- Bronze Each regen tick also pulses 1 damage to nearby non-boss foes.
- Silver Every pulse hit restores +1 extra health.
- Gold Once per layer a lethal hit is survived — and regen charges faster.