Snake
Patrols its ledge and charges the moment it spots you.
- HP
- 2
- DMG
- 1
- SPD
- 40
Twenty-three creatures stalk the depths. Each has a tell — and many have a single spell that ends them outright. Learn them before the descent.
The brick labyrinth above, ruled by the Fire Dragon.
Patrols its ledge and charges the moment it spots you.
A stationary sentry that hurls spears down the corridor.
Looses arcing arrows, collapses to bones, and revives unless struck again.
Weak to Voidbind
A frontal shield eats your spells — flank it, or break it open.
Sits perfectly still as a treasure chest until you reach for the loot.
A fast pack lunger that sprints, crouches, and dash-bites — hunts in pairs.
A dormant statue until you step close — then it wakes into slow, heavy melee.
Weak to Iceshard
A kiting caster: lobs aimed fire and backpedals until a wall stops it.
A dormant ceiling ambusher — hangs still until spotted, then wakes and homing dive-bombs.
Weak to Voidbind
Phases between tangible and intangible — hit it only in its solid window.
The frozen deep below the Abyss, guarded by the Ice Dragon.
Weak to Iceshard
Teleports to your blind side and swipes, then blinks away again.
Weak to Fireball
A slow, drifting phantom of cold that floats through the dark.
Patrols the ceiling and fires webs to slow you — drops to the floor when cornered.
Weak to Stoneshape
Hangs as a harmless-looking stalactite, then drops straight onto your head.
Weak to Fireball
Rooted in place, puffing damaging spore clouds — and a bigger one when hurt.
Curls into an armored ball and charges in a straight line until it crashes.
Weak to Fireball
Splits into two faster slimelings on death — unless fire incinerates it first.
Erratic, zig-zagging flyers that swoop in clusters of two or three.
A camouflaged ambusher whose glowing lure reads as loot — then bites hard.
Weak to Iceshard
Its shell deflects everything; the core only vents for a moment between slams.
The three guardians that stand between you and infinity.
Weak to Iceshard
Guardian of Layer 1. Seals the room and opens the way to the deep when it falls.
Weak to Voidbind
A fixed cavern horror that lobs arcing water orbs across the lake.
Weak to Fireball
The final guardian. Fireball drops it in one hit; so does Iceshard at full lore. Its death spawns the Gates of Infinity.